This project is a 3D character model of Sagat, inspired by the iconic fighting game character. The focus of this project was to create a detailed and game-ready character with strong anatomy, clean topology, and realistic texturing.
The model was created using Autodesk Maya, with texturing done in Substance Painter. Special attention was given to muscle definition, proportions, and surface detailing to achieve a powerful and stylized look.
This project helped me improve my skills in character modeling, UV mapping, and texturing workflows.