This is a game-ready 3D model of the UMP submachine gun, crafted with a focus on optimized topology and realistic detailing. The model was created in Autodesk Maya with clean quad-based geometry, followed by efficient UV unwrapping. Texturing was done in Substance Painter using PBR workflow to achieve a gritty, worn-metal finish with subtle roughness and edge wear, suitable for realistic shooter games. The final asset was rendered in Marmoset Toolbag with HDRI lighting for accurate material reflections. Polycount was kept low without compromising the silhouette, ensuring smooth performance in real-time game engines like Unreal Engine."